Product description: Programming with Ozobot. Colourful codes - Dorota Kowalczyk
An accessible publication Programming with Ozobot. Color codes is an introduction to working with an educational robot Ozobot. It explains how to communicate with the robot. Includes analysis and testing of specific cases that may cause problems in everyday play and learning. It also addresses important issues for parents and teachers about building Ozobot robots.
Table of contents
- Chapter 1: Creating a route
- Chapter 2: Coding the route
- Chapter 3: Codes and Commands
- Chapter 4 From Idea to Program - The First Part
- Chapter 5: Ozobot and Accessories
- Chapter 6 "Hello, world!", an introduction to OzoBlockly
- Chapter 7. From the Idea to the Program - Part Two
- What is programming
- What's next for Ozobot?
Programming is not only coding
At the early childhood education level (and not only there) programming and coding are equated. However, it is not uncommon for teaching to take place without any connection to computer science and its core curriculum also in later education. Unfortunately, in this model of didactics there is no place for logical thinking, creativity, computer thinking and systematic problem solving . For this reason Dorota Kowalczyk's textbook proposes exercises and tasks ready to be done in the company of parents and teachers.
A book of activities and essential knowledge for carers
The book is addressed to parents and guardians, teachers of virtually all subjects, instructors of extracurricular activities. It extends the Ozobot documentation in a way and provides detailed information on the construction of the equipment. It also encourages you to implement your own ideas. A lot of space has been devoted to the not so obvious issues, which can be easily forgotten during fun and learning. These include insufficient charging of Ozobot, improper calibration of the robot on the ground, codes too close together, or too tightly spaced intersections on the route.
OzoBlockly Graphical Coding
The OzoBlockly graphical programming language is a proprietary idea from EduSense, a Gdansk-based company. This programming platform and editor (sounds serious, but everything is as intuitive as, for example, in Scratch) allows you to block code commands by dragging and placing images. The platform is available online and completely free.
In the electronic resources attached to the book you can find all the boards used in the book in the printable version. There are also exercises and tests, help in creating your own examples and performing experiments. The book also contains pictograms, symbols and illustrations created for the description of presented examples. They make it easy to navigate through the content; you will not find here any complicated markings - simple, colorful shapes based on geometric figures are easy to remember at the beginning of reading, to use them in further fun and learning.