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Electronics. From practice to theory. Subsequent experiments - Charles Platt

Index: KSZ-03023 EAN: 9788324691265

" I'm sorry. Publisher: Helion. The book is a collection of 36 electronic projects to be made by yourself. Each one of them is accompanied by theoretical issues.

Electronics. From practice to theory. Subsequent experiments - Charles Platt
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Description

Do you dream of building your own electronic device? Do you want to deepen your knowledge of electronics? Reach for the continuation of the internationally recognized:Electronics, from practice to theory. Once again, the author presents proposals for 36 projects in a simple and funny way, in which he first shows how to make them on his own and then explains the theoretical principles of operation of the constructed device.

During the reading the reader will work on completely new projects, starting from collecting all the necessary components. He will learn how to build an automatic lighting controller and how to use different types of sensors. He will learn how to use relays, logic gates, amplifiers and diodes. Each experiment is accompanied by step-by-step instructions that lead to the finalisation of the project. In addition, colorful illustrations make it easier to understand medium-advanced electronics.

Thanks to the information contained in this book:

  • You will build an electronic oracle based on a decoder and a binary counter.
  • You will create an instrument to test paranormal abilities using NAND, NOR, and XNOR logical gateways.
  • You will make a circuitry of the device to protect you from excessive noise, based on operating amplifiers and capacitors.
  • You'll combine a clock, counter and multiplexer to create an immersive gaming experience.
  • Create an electronic version of the game over and over - use magnets and reed switches.

A fragment of the book toread online.

Table of contents

  • Acknowledgements (XV)
  • Introduction (XVII)
  • Preparations (XXIII)

Experiment 1. Sticky resistance (1)

  • Adhesive based amplifier (1)
    • How does it work? (2)
    • Symbolism (3)
  • Note: customized output configuration (4)
  • Context: conductors and isolators (4)
  • Further modifications (5)

Experiment 2: We come to certain values (7)

  • Requirements (7)
  • Transistor operation (7)
    • Note: danger of damage to the meter (11)
    • Abbreviations and catalogue notes (11)
    • What about the voltage? (12)
    • Basic knowledge about voltage (15)
  • Further modifications: use of gauges (16)
  • Basic information on transistors (16)
  • Responses to the Voltage Calculation Task (17)

Experiment 3: From light to sound (19)

  • Acoustic wave generator with frequency dependent on light intensity (19)

Experiment 4: Measurement of light (23)

  • Use of phototransistors (24)
  • Basic knowledge on phototransistors (24)
    • Background: photons and electrons (24)
  • Basic knowledge of the 555 system (25)
    • Basic differences between clock systems based on CMOS structure and bipolar transistor (28)

Experiment 5: This choking sound (29)

  • Further modifications (30)

Experiment 6. Easy switching (33)

  • Comparison (33)
    • Basic news on comparators (34)
  • Feedback (35)
  • Hysteresis (36)
  • Symbol (37)
    • Basic knowledge of pros and cons (38)
  • Exit (38)
    • More basic information on comparators (39)
  • Inside the system (40)
  • We redraw the diagram (40)
    • Note: inverted comparators (41)
  • Comparison with microcontrollers (41)
  • Further modifications: laser security system (42)

Experiment 7: The automatic lamp controller (43)

  • Caution: avoid dangerous voltage (43)
  • Circuit bases (44)
    • Step two (45)
    • Circuit testing (46)
    • Details of relay construction (46)
  • Transmission of energy by means of a capacitor (47)
  • Clock removal (48)
    • Note: do not use AC powered watches (48)
    • Looking inside the watch (48)
    • The voltage under which the watch operates (49)
    • How does it ring? (50)
  • Use of buzzer signal (51)
    • Connecting alarm clock (53)
  • How should this work? (54)
  • Testing (55)
    • Connecting a lamp to a relay (56)
    • Caution: precautions to be taken when working with alternating current (56)
  • Further modifications (57)
  • What's next? (58)

Experiment 8. Playing with sound (59)

  • Strengthening (59)
    • Electret microphone (59)
  • Can you hear me? (60)
  • Context: Microphone related curiosities (62)
    • Sound turbulence (62)

Experiment 9. From millivolts to volts (65)

  • Add a capacitor (65)
  • Operating amplifier - introduction (66)
    • What's the difference? (66)
    • The perfect pair (67)
    • Output signal measurement (68)

Experiment 10. From sound to light (71)

  • Diode-transistor connection (71)

Experiment 11. Need for negative feedback (73)

  • Measurement (73)
  • DC amplification (73)
    • Amplifier input and output signals (75)
    • Electron calming (77)
    • Reinforcement (78)
  • Background: the origin of negative feedback (79)
    • Exceeding the restrictions (79)
  • Determination of the degree of amplification (80)
    • Phase 1: Output voltages (81)
    • Phase 2: Input voltage (82)
    • Phase 3: drawing the diagram (84)
    • Phase 4: Gain factor (84)
    • Is the result correct? (85)
  • Sharing the difference (86)
  • Basics (87)
    • Primary circuits without symmetrical power supply (88)
  • Basic knowledge on operational amplifiers (89)

Experiment 12. Practical amplifier (91)

  • LM386 - introduction (91)
    • Amplifier circuit (92)
    • Amplifier fault detection and correction (93)

Experiment 13. Silence! (95)

  • Background: Forklift's story (95)
  • Step by step (95)
    • Detection (96)
    • Will this really work? (96)
    • Background: voltage change (98)
    • Continuation of noise prevention (100)
    • Power supply problems (102)
    • Failure? (103)
    • Just one more little thing. (104)

Experiment 14: Effective noise abatement (105)

  • Everything depends on time (105)
    • Summary of changes (107)
    • Noise testing (108)
    • Further modifications (109)
  • Can you do it with a microcontroller? (110)
  • What's next? (110)

Experiment 15. Everything is so logical! (111)

  • Experiment 15. - testing telepathy (111)
    • Background: extrasensory perception (111)
    • Preparations (111)
    • Basic logic messages (114)
    • Logic systems for testing extrasensory perception (115)
    • We connect the circuit (116)
    • Design enhancement (117)

Experiment 16. Improved extrasensory perception tester (119)

  • Are you ready? (119)
    • Fraud detection (120)
    • Signal of failure (120)
  • Conflicts (121)
    • We solve the problem (122)
    • We use the diagram (122)
  • Optimisation (124)
    • We're building a system (126)
    • Details (128)
    • Differences between digital and analogue circuits (129)
    • Further circuit upgrading (129)
    • Harder than you thought? (129)
    • Can you do it with a microcontroller? (130)

Experiment 17. Let's play! (131)

  • Background: probability (131)
    • Background: game theory (132)
  • Logic (132)
    • Why did you win? (134)
  • Who cheats? (135)
    • Background: Gateway matrices (135)

Experiment 18. Time for switches (137)

  • Background: XNOR system built with switches (138)
    • Let's get back in the game (138)
    • Informing which button was pressed (139)
    • Counteracting in-game cheating (141)
    • Signalling a draw (143)
    • Circuit construction (144)
    • Counterfeit protection circuit design (147)
    • Conclusions (148)

Experiment 19. Decoding telepathy (151)

  • Decoder testing (151)
    • Use of binary code (154)
    • Placing components on the board (156)
    • Decoder connector configuration (158)

Experiment 20: Decoding paper, stone, scissors (159)

  • Logic (160)
    • Specification (161)
    • OR gateway not available (161)
    • NOR gateway (162)
    • Installation of components on a prototype plate (163)
    • Further modifications (167)
    • Coding (168)

Experiment 21. Hot Slot Machine (169)

  • Multiplexing (169)
    • Playing with wires (170)
    • Basic messages for multiplexers (171)
    • Multiplexer connector configuration (172)
    • Use of multiplexer (172)
    • Comparison of analogue and digital multiplexers (173)
    • Basic information on different types of multiplexers (174)
  • Game design (175)
    • Counting holes (175)
    • Circuit diagram (176)
  • Construction of coin holes (179)
    • Circuit testing (179)
  • Who wins? (179)
    • Profitability (180)
    • Why is this happening? (181)
    • Background: alternative versions of the game (182)
  • And the microcontroller? (183)

Experiment 22: Audio signal generating logic (185)

  • Background: theremin (185)
  • Logical Audio System (185)
    • XOR gateway in audio circuit (185)
    • Mixing (186)

Experiment 23rd Bracht (189)

  • Background: British king of puzzles (189)
  • Movable chips (189)
    • Fields of play (190)
    • Use of logic (191)
    • Ovid's game based on switches (192)
    • Further modifications (193)
    • Solving the puzzle (194)

Experiment 24. Summary (195)

  • Five principles of the binary system (195)
    • From Bits to States (196)
    • Context: alternative use of NAND gateway (199)
  • Your own little combiner (200)
    • Adding a prototype plate (200)

Experiment 25. Extension of the combiner (203)

  • Decoder return (203)
  • Switches in a double double-row housing (204)
    • Encoder input (205)
  • Other encoder characteristics (206)
    • Context: the power of binary numbers (206)
    • Background: creating your own encoder (207)
  • Further modifications: other data input methods (208)
    • Can we build this system on the basis of switches? (208)
  • Further modifications: binary combiner based on switches (208)
    • Creating a table (210)
    • Key specifications (210)
  • Further modifications: other options (211)

Experiment 26. Moving rings (213)

  • Demonstration of the ring counter (213)
    • Note: Clock system incompatibility (213)
    • Annoying pin order (213)
    • Basics for goldpins (215)
    • Basic information on ring counters (216)
  • Creating a game (217)
    • Additional functions (218)
    • Playability (220)
  • Further modifications (221)
  • And the microcontroller? (222)

Experiment 27. Bit shifting (223)

  • No knocks (223)
    • Specificity (223)
  • Demonstration of the operation of the shifting register (225)
    • Basic messages on shifting registers (226)
    • Connector configuration (227)
  • Background: Bitstreams (227)
    • Modern application (228)

Experiment 28th Oracle (229)

  • Hexagrams (229)
    • Display (230)
    • Continuous and dashed line (230)
    • Numbers (231)
    • Random sampling (232)
    • Look and feel (234)
    • Details (235)
    • Panels or LEDs (235)
    • Assembly of the oracle system on a prototype plate (237)
    • Assembly and testing (240)
    • Use of the oracle (241)
  • Housing (242)

Experiment 29. Popular sensors (243)

  • Small magnetic switch (243)
    • Reed switch testing (244)
    • How does it work? (245)
  • Level sensor (245)
    • Fuel gauge (246)
    • Basic messages about the contacts (247)
    • Easy substitution (248)
    • Installation of reed switch (248)
  • Context: magnetic polarisation (248)
    • Magnet types and sources (249)
    • Magnet shapes (249)
    • Further modifications: eddy currents (251)
  • Note: magnetic hazards (252)

Experiment 30. Hidden sensors (253)

  • Hallotron testing (253)
    • Applications (255)
  • Basic Hallotron news (256)
    • Hallotron types (256)
    • Use of sensors (257)
  • Further modifications: miniature ball game (258)
    • Tube bending (259)
    • Ball Motion Detection Electronics (260)

Experiment 31. Optoelectronics (261)

  • Active light-response sensors (261)
    • Note: Slow sensor wear (263)
  • Numbers (263)
    • Infrared sensor testing (263)
    • Testing of an infrared LED (265)
    • Phototransistor testing (265)
    • Testing the logic (266)
    • Options (266)
    • Basics for transmission optical sensors (267)
  • Improved coin holes (267)
    • Will the project work in practice? (267)
    • Diagram (270)
    • Prototype plate (271)
  • Housing with coin holes (272)

Experiment 32. Improving Ovidius' game (277)

  • Application of logic (277)
    • Switching (278)
    • Magnetic field problems (279)
  • Further modifications: use of microcontroller (280)

Experiment 33: Reading the rotation (283)

  • What is an incremental encoder? (283)
    • Specification (283)
    • Pulse sequence (284)
    • Note: Measured copies (284)
  • Inside the encoder (285)
  • Use of encoders (285)
  • This could be random. (286)
    • Turnover decision (287)
    • Rotary evasion (288)
  • True draw (290)

Experiment 34. Environmental sensors (291)

  • Clock system controlling another clock system (291)
    • Temperature control (292)
    • Random factors (293)
    • Automation of the drawing circuit (293)
    • Background: reducing the operating range of the meter (294)
    • Speed control (295)
  • Basic knowledge about thermistors (296)
    • Even more random thermistor operation (296)
  • Moisture sensor (297)
    • Moisture control (297)
  • Accelerometer (297)
  • Touch sensor (298)
  • Empirical issues (299)
    • How random is randomness? (299)

Experiment 35. linear feedback sliding register (301)

  • We are acquainted with the linear feedback sliding register (301)
    • Basic information on LFSR (304)
    • Registry movement seen close up (304)
    • Problem with zeroes (304)
    • The need for uniqueness (305)
    • Note: Gate specificity XNOR (308)
    • Performance of the test (308)
    • Units and zeros (310)
    • Decomposition problem (311)
    • Omitting 254 (311)
    • Clock input signal splitting (312)
    • Any other options? (313)
  • Grain (313)
  • Further modifications: other games and other figures (313)
  • Further modifications: randomness and microcontrollers (316)

Experiment 36: A device to test the extrasensory perception of one person (317)

  • Recent logic schemes (317)
    • Let's look at the second part of the circuit (318)
    • Logical circuit inputs (319)
    • Standby signal (320)
    • Starting the sequence generation from a random number (320)
    • Two more XOR goals (320)
    • It all depends on the clock systems (321)
  • Each sample count (323)
    • Diagram of the second part of the circuit (324)
    • Tester testing (326)
  • How unlikely is extrasensory perception? (326)
    • Triangle possibilities (328)
    • Probability according to John Walker (328)

Chapter 37. Is it over? (331)

  • Bibliography (333)
  • Buying components (335)
  • Scorch (363)
Book - ISBN 978-83-246-9126-5
Book - Binding miękka
Book - Publisher Helion
Package width 0.001 cm
Package height 0.001 cm
Package depth 0.001 cm
Package weight 0.001 kg

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