Table of contents
- Acknowledgements (XV)
- Introduction (XVII)
- Preparations (XXIII)
Experiment 1. Sticky resistance (1)
- Adhesive based amplifier (1)
- How does it work? (2)
- Symbolism (3)
- Note: customized output configuration (4)
- Context: conductors and isolators (4)
- Further modifications (5)
Experiment 2: We come to certain values (7)
- Requirements (7)
- Transistor operation (7)
- Note: danger of damage to the meter (11)
- Abbreviations and catalogue notes (11)
- What about the voltage? (12)
- Basic knowledge about voltage (15)
- Further modifications: use of gauges (16)
- Basic information on transistors (16)
- Responses to the Voltage Calculation Task (17)
Experiment 3: From light to sound (19)
- Acoustic wave generator with frequency dependent on light intensity (19)
Experiment 4: Measurement of light (23)
- Use of phototransistors (24)
- Basic knowledge on phototransistors (24)
- Background: photons and electrons (24)
- Basic knowledge of the 555 system (25)
- Basic differences between clock systems based on CMOS structure and bipolar transistor (28)
Experiment 5: This choking sound (29)
- Further modifications (30)
Experiment 6. Easy switching (33)
- Comparison (33)
- Basic news on comparators (34)
- Feedback (35)
- Hysteresis (36)
- Symbol (37)
- Basic knowledge of pros and cons (38)
- Exit (38)
- More basic information on comparators (39)
- Inside the system (40)
- We redraw the diagram (40)
- Note: inverted comparators (41)
- Comparison with microcontrollers (41)
- Further modifications: laser security system (42)
Experiment 7: The automatic lamp controller (43)
- Caution: avoid dangerous voltage (43)
- Circuit bases (44)
- Step two (45)
- Circuit testing (46)
- Details of relay construction (46)
- Transmission of energy by means of a capacitor (47)
- Clock removal (48)
- Note: do not use AC powered watches (48)
- Looking inside the watch (48)
- The voltage under which the watch operates (49)
- How does it ring? (50)
- Use of buzzer signal (51)
- Connecting alarm clock (53)
- How should this work? (54)
- Testing (55)
- Connecting a lamp to a relay (56)
- Caution: precautions to be taken when working with alternating current (56)
- Further modifications (57)
- What's next? (58)
Experiment 8. Playing with sound (59)
- Strengthening (59)
- Can you hear me? (60)
- Context: Microphone related curiosities (62)
Experiment 9. From millivolts to volts (65)
- Add a capacitor (65)
- Operating amplifier - introduction (66)
- What's the difference? (66)
- The perfect pair (67)
- Output signal measurement (68)
Experiment 10. From sound to light (71)
- Diode-transistor connection (71)
Experiment 11. Need for negative feedback (73)
- Measurement (73)
- DC amplification (73)
- Amplifier input and output signals (75)
- Electron calming (77)
- Reinforcement (78)
- Background: the origin of negative feedback (79)
- Exceeding the restrictions (79)
- Determination of the degree of amplification (80)
- Phase 1: Output voltages (81)
- Phase 2: Input voltage (82)
- Phase 3: drawing the diagram (84)
- Phase 4: Gain factor (84)
- Is the result correct? (85)
- Sharing the difference (86)
- Basics (87)
- Primary circuits without symmetrical power supply (88)
- Basic knowledge on operational amplifiers (89)
Experiment 12. Practical amplifier (91)
- LM386 - introduction (91)
- Amplifier circuit (92)
- Amplifier fault detection and correction (93)
Experiment 13. Silence! (95)
- Background: Forklift's story (95)
- Step by step (95)
- Detection (96)
- Will this really work? (96)
- Background: voltage change (98)
- Continuation of noise prevention (100)
- Power supply problems (102)
- Failure? (103)
- Just one more little thing. (104)
Experiment 14: Effective noise abatement (105)
- Everything depends on time (105)
- Summary of changes (107)
- Noise testing (108)
- Further modifications (109)
- Can you do it with a microcontroller? (110)
- What's next? (110)
Experiment 15. Everything is so logical! (111)
- Experiment 15. - testing telepathy (111)
- Background: extrasensory perception (111)
- Preparations (111)
- Basic logic messages (114)
- Logic systems for testing extrasensory perception (115)
- We connect the circuit (116)
- Design enhancement (117)
Experiment 16. Improved extrasensory perception tester (119)
- Are you ready? (119)
- Fraud detection (120)
- Signal of failure (120)
- Conflicts (121)
- We solve the problem (122)
- We use the diagram (122)
- Optimisation (124)
- We're building a system (126)
- Details (128)
- Differences between digital and analogue circuits (129)
- Further circuit upgrading (129)
- Harder than you thought? (129)
- Can you do it with a microcontroller? (130)
Experiment 17. Let's play! (131)
- Background: probability (131)
- Background: game theory (132)
- Logic (132)
- Who cheats? (135)
- Background: Gateway matrices (135)
Experiment 18. Time for switches (137)
- Background: XNOR system built with switches (138)
- Let's get back in the game (138)
- Informing which button was pressed (139)
- Counteracting in-game cheating (141)
- Signalling a draw (143)
- Circuit construction (144)
- Counterfeit protection circuit design (147)
- Conclusions (148)
Experiment 19. Decoding telepathy (151)
- Decoder testing (151)
- Use of binary code (154)
- Placing components on the board (156)
- Decoder connector configuration (158)
Experiment 20: Decoding paper, stone, scissors (159)
- Logic (160)
- Specification (161)
- OR gateway not available (161)
- NOR gateway (162)
- Installation of components on a prototype plate (163)
- Further modifications (167)
- Coding (168)
Experiment 21. Hot Slot Machine (169)
- Multiplexing (169)
- Playing with wires (170)
- Basic messages for multiplexers (171)
- Multiplexer connector configuration (172)
- Use of multiplexer (172)
- Comparison of analogue and digital multiplexers (173)
- Basic information on different types of multiplexers (174)
- Game design (175)
- Counting holes (175)
- Circuit diagram (176)
- Construction of coin holes (179)
- Who wins? (179)
- Profitability (180)
- Why is this happening? (181)
- Background: alternative versions of the game (182)
- And the microcontroller? (183)
Experiment 22: Audio signal generating logic (185)
- Background: theremin (185)
- Logical Audio System (185)
- XOR gateway in audio circuit (185)
- Mixing (186)
Experiment 23rd Bracht (189)
- Background: British king of puzzles (189)
- Movable chips (189)
- Fields of play (190)
- Use of logic (191)
- Ovid's game based on switches (192)
- Further modifications (193)
- Solving the puzzle (194)
Experiment 24. Summary (195)
- Five principles of the binary system (195)
- From Bits to States (196)
- Context: alternative use of NAND gateway (199)
- Your own little combiner (200)
- Adding a prototype plate (200)
Experiment 25. Extension of the combiner (203)
- Decoder return (203)
- Switches in a double double-row housing (204)
- Other encoder characteristics (206)
- Context: the power of binary numbers (206)
- Background: creating your own encoder (207)
- Further modifications: other data input methods (208)
- Can we build this system on the basis of switches? (208)
- Further modifications: binary combiner based on switches (208)
- Creating a table (210)
- Key specifications (210)
- Further modifications: other options (211)
Experiment 26. Moving rings (213)
- Demonstration of the ring counter (213)
- Note: Clock system incompatibility (213)
- Annoying pin order (213)
- Basics for goldpins (215)
- Basic information on ring counters (216)
- Creating a game (217)
- Additional functions (218)
- Playability (220)
- Further modifications (221)
- And the microcontroller? (222)
Experiment 27. Bit shifting (223)
- No knocks (223)
- Demonstration of the operation of the shifting register (225)
- Basic messages on shifting registers (226)
- Connector configuration (227)
- Background: Bitstreams (227)
Experiment 28th Oracle (229)
- Hexagrams (229)
- Display (230)
- Continuous and dashed line (230)
- Numbers (231)
- Random sampling (232)
- Look and feel (234)
- Details (235)
- Panels or LEDs (235)
- Assembly of the oracle system on a prototype plate (237)
- Assembly and testing (240)
- Use of the oracle (241)
- Housing (242)
Experiment 29. Popular sensors (243)
- Small magnetic switch (243)
- Reed switch testing (244)
- How does it work? (245)
- Level sensor (245)
- Fuel gauge (246)
- Basic messages about the contacts (247)
- Easy substitution (248)
- Installation of reed switch (248)
- Context: magnetic polarisation (248)
- Magnet types and sources (249)
- Magnet shapes (249)
- Further modifications: eddy currents (251)
- Note: magnetic hazards (252)
Experiment 30. Hidden sensors (253)
- Hallotron testing (253)
- Basic Hallotron news (256)
- Hallotron types (256)
- Use of sensors (257)
- Further modifications: miniature ball game (258)
- Tube bending (259)
- Ball Motion Detection Electronics (260)
Experiment 31. Optoelectronics (261)
- Active light-response sensors (261)
- Note: Slow sensor wear (263)
- Numbers (263)
- Infrared sensor testing (263)
- Testing of an infrared LED (265)
- Phototransistor testing (265)
- Testing the logic (266)
- Options (266)
- Basics for transmission optical sensors (267)
- Improved coin holes (267)
- Will the project work in practice? (267)
- Diagram (270)
- Prototype plate (271)
- Housing with coin holes (272)
Experiment 32. Improving Ovidius' game (277)
- Application of logic (277)
- Switching (278)
- Magnetic field problems (279)
- Further modifications: use of microcontroller (280)
Experiment 33: Reading the rotation (283)
- What is an incremental encoder? (283)
- Specification (283)
- Pulse sequence (284)
- Note: Measured copies (284)
- Inside the encoder (285)
- Use of encoders (285)
- This could be random. (286)
- Turnover decision (287)
- Rotary evasion (288)
- True draw (290)
Experiment 34. Environmental sensors (291)
- Clock system controlling another clock system (291)
- Temperature control (292)
- Random factors (293)
- Automation of the drawing circuit (293)
- Background: reducing the operating range of the meter (294)
- Speed control (295)
- Basic knowledge about thermistors (296)
- Even more random thermistor operation (296)
- Moisture sensor (297)
- Accelerometer (297)
- Touch sensor (298)
- Empirical issues (299)
- How random is randomness? (299)
Experiment 35. linear feedback sliding register (301)
- We are acquainted with the linear feedback sliding register (301)
- Basic information on LFSR (304)
- Registry movement seen close up (304)
- Problem with zeroes (304)
- The need for uniqueness (305)
- Note: Gate specificity XNOR (308)
- Performance of the test (308)
- Units and zeros (310)
- Decomposition problem (311)
- Omitting 254 (311)
- Clock input signal splitting (312)
- Any other options? (313)
- Grain (313)
- Further modifications: other games and other figures (313)
- Further modifications: randomness and microcontrollers (316)
Experiment 36: A device to test the extrasensory perception of one person (317)
- Recent logic schemes (317)
- Let's look at the second part of the circuit (318)
- Logical circuit inputs (319)
- Standby signal (320)
- Starting the sequence generation from a random number (320)
- Two more XOR goals (320)
- It all depends on the clock systems (321)
- Each sample count (323)
- Diagram of the second part of the circuit (324)
- Tester testing (326)
- How unlikely is extrasensory perception? (326)
- Triangle possibilities (328)
- Probability according to John Walker (328)
Chapter 37. Is it over? (331)
- Bibliography (333)
- Buying components (335)
- Scorch (363)
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