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Raspberry Pi. Best projects - Andrew Robinson, Mike Cook

Index: KSZ-02682

" I'm sorry . Publisher: Helion. The book is a collection of 16 different projects to be made on Raspberry Pi.

Raspberry Pi. Best projects - Andrew Robinson, Mike Cook
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Manufacturer: Helion
Compatibility: Raspberry Pi

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Product description: Raspberry Pi. Best projects - Andrew Robinson, Mike Cook

Raspberry Pi is a minicomputer that encourages you to have fun and think creatively when creating your own projects. It can be used as a web server, movie player or executive device driver.

The author of the book presents basic information necessary to start working with popular Raspberry Pi. The main part of the book is 16 projects to be done by yourself using Raspberry Pi. You will learn how to create a game over and over again, build your own weather information centre and an electronic clock to measure response time. And if you want to live in a smart home, the designs in this book will help you make that dream come true.

With the information in this book:

  • you will learn about the construction and operation of Raspberry Pi
  • you will generate a labyrinth in Minecraft
  • you will build disco lights
  • you will prepare your own motion detector
  • you will realize your electronic dreams

Sample projects used in the book available fordownload.Fragment ofthe book to readon-line.

Table of contents

Introduction (13)

  • History of the Uprising (13)
  • Consumer information technology (14)
  • Why should everyone learn computer science? (14)
  • Meet Raspberry Pi (15)
  • About this book (16)
  • How to use this book? (17)
  • The future (19)

PART I: INTRODUCTION TO RASPBERRY PI (21)

Chapter 1 Raspberry Pi (23)

  • Operating system (24)
  • Connecting Raspberry Pi (30)
  • Charging process (38)
  • Starting the graphic interface (39)
  • Terminal commissioning in environment X (39)
  • Problem solving (40)
  • Time to start playing! (42)

Chapter 2 Introducing a software project - insult generator (43)

  • Launch of the first programme in Python (44)
  • Save the programme (46)
  • Generating insults (48)
  • Insulting a friend by name (51)
  • Creating an insult stream (53)
  • Combining all elements (56)

PART II: SOFTWARE PROJECTS (59)

Chapter 3 Circle and cross (61)

  • Errors (62)
  • Beginning (63)
  • A game for two players (67)
  • Game against the computer (70)
  • Your turn (79)

Chapter 4 Here is an overview of the latest news (81)

  • First teleprompters (82)
  • Pi Prompter (83)
  • What do you need? (83)
  • A step closer to a useful program (88)
  • Ready-made Pi Prompter code (92)
  • Physical structure of the teleprompter (96)
  • Your turn (99)

Chapter 5 Ping (101)

  • Early commercial products (102)
  • Game Ping (103)
  • Ping game enhancement (107)
  • A game for one person (111)
  • Two player version (117)
  • Your turn (123)

Chapter 6 Pie Man (125)

  • Pie Man (126)
  • Creation of resources (127)
  • Preparation of the board (131)
  • The course of the game (135)
  • Displaying screen content (142)
  • Last function (144)
  • Your turn (149)

Chapter 7: Generating labyrinths in Minecraft (151)

  • Installation of Minecraft (152)
  • Start-up of the Minecraft (153)
  • Playing Minecraft (154)
  • Preparations for use Python (156)
  • Using the Minecraft (156)
  • Your turn (172)

PART III: EQUIPMENT PROJECTS (173)

Chapter 8 Colour version of Snap (175)

  • Implementation of the game (176)
  • Theory (176)
  • Game testing software (189)
  • Game software (192)
  • Your turn (196)

Chapter 9 Check your response time (197)

  • Welcome to the world of embedded systems! (198)
  • Component sourcing (199)
  • Setting up the PiFace Digital card (200)
  • Connecting the PiFace Digital Card (204)
  • Use of emulator (204)
  • Communicating with Python (205)
  • Stopwatch for measuring response time (208)
  • What will you connect to your computer? (218)

Chapter 10: Twitching toy (219)

  • "Hacking" a toy (220)
  • How to make a toy talk? (224)
  • Moving a toy (227)
  • Connecting to Twitter (230)
  • Combining all elements (235)
  • Summary (238)

Chapter 11 Disco lights (241)

  • Defining a light sequence (242)
  • Code carrying out other operations (244)
  • A little theory (246)
  • Sequencer design (247)
  • Implementation of the sequencer (248)
  • Lighting (254)
  • Use of longer LED strips (256)
  • Moving lights (258)
  • Starting the circuit (262)
  • Your turn (262)

Chapter 12 Door lock (263)

  • General overview of the system (264)
  • Security critical systems (265)
  • Door lock (266)
  • Preliminary high-level software simulation (267)
  • Output block (268)
  • Input download block (271)
  • User authentication block (271)
  • Unlocking the door without touching it (273)
  • Program testing and lock mounting (278)
  • Multi-door networking (279)
  • Your turn (280)
  • The art of programming (281)

Chapter 13: Home automation (283)

  • IOT (284)
  • Project 1: How to build a motion detector and door switch? (284)
  • Project 2: Monitoring the house with a webcam (290)
  • Project 3: Construction of a thermometer (296)
  • Project 4 Sending notification e-mails (300)
  • Project 5: Sending e-mails via wireless remote control (306)
  • Your turn (311)

Chapter 14 Computer control of track electronics with cars (313)

  • Buying a car track (314)
  • Connecting the track with cars (314)
  • Testing of track connections (316)
  • Getting data from players (316)
  • Software (325)
  • Game code (327)
  • Your turn (332)

Chapter 15: Generating graphics and posting them on Facebook (333)

  • The idea (334)
  • Types of rotary encoders (334)
  • Encoder output data (335)
  • Uploading drawings to Facebook (342)
  • Final version of Roto-Sketch (346)
  • Creating symmetrical patterns (351)
  • Your turn (355)

Chapter 16 Schedule (357)

  • The idea (359)
  • Hall effect (359)
  • Meet Arduino (361)
  • Combining different elements (362)
  • Arduino programming (372)
  • Raspberry Pi programming (383)
  • Use of Pendulum Pi (388)
  • Your turn (388)

Chapter 17 Advanced bird shelter - nature watching (391)

  • Building invisible radiation sensors (393)
  • Mounting of sensors (397)
  • Saving bird activity to file (400)
  • Data processing (410)
  • Dealing with sensor noise (415)
  • Drawing a diagram (420)
  • Switching on the booth (422)
  • Your turn (423)
  • The possibilities are unlimited (424)

Scorch (425)

Book - Author Andrew Robinson, Mike Cook
Book - ISBN 978-83-246-9221-7
Book - Binding miękka
Book - Publisher Helion
Package width 0.001 cm
Package height 0.001 cm
Package depth 0.001 cm
Package weight 0.001 kg

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