• EOL

Arduino in action - Martin Evans, Joshua Noble, Jordan Hochenbaum

Index: KSZ-02307

Translation: Jacek Janczyk. Publisher: Helion. The book contains a detailed description of Arduino's possibilities together with numerous examples.

Arduino in action - Martin Evans, Joshua Noble, Jordan Hochenbaum
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Manufacturer: Helion
Compatibility: Arduino

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Description

Arduino is a platform that, thanks to its ability to handle a countless set of sensors, allows you to create your dream electronic designs.

The author of the book guides the reader through the world of Arduino starting from describing differences between selected versions of the popular platform. Then he explains how to prepare the workplace so that it is easy to start creating first projects. The book describes, among other things, how to connect Arduino to motors and servo systems, how to display information on LCD display and how to use ultrasonic or infrared sensors to build a robot that avoids obstacles. Moreover, from the book you can learn how to integrate Arduino with iOS system.

Thanks to the information contained in the book:

  • you will learn the secrets of Arduino modules
  • you will use sensors and motors
  • you communicate with the system via the network
  • you will discover the potential of the Arduino platform

In our offer there are used in the book:Arduino sets,XBee network modules,LCD displaysanddistancesensors.

Sample projects used in the book are available fordownload.Fragment of the book toread on-line.

Table of contents

Introduction (11)

Acknowledgements (13)

About the book (15)

PART I. WE ARE ACTIVATING (19)

Chapter 1 Hello, Arduino (21)

  • 1.1 Short Arduino story (22)
  • 1.2. Arduino (23)
    • 1.2.1. Arduino Uno (23)
    • 1.2.2. Arduino Duemilanove (24)
    • 1.2.3. Arduino Ethernet (24)
    • 1.2.4. Arduino Mega (25)
    • 1.2.5. Other Arduino versions (25)
    • 1.2.6. Clone attack (27)
    • 1.2.7. We start with Arduino (28)
  • 1.3 Preparing the working environment (28)
    • 1.3.1. Software for Arduino (28)
    • 1.3.2. Basic equipment configuration (29)
    • 1.3.3. Your Arduino toolbox (29)
  • 1.4. Let something happen! (30)
    • 1.4.1. Your first flashing light (30)
    • 1.4.2. Sketch with flashing light (30)
    • 1.4.3. We put everything together (31)
    • 1.4.4. Loading and testing the programme (32)
  • 1.5 We are familiar with the integrated development environment (33)
    • 1.5.1. Code editor (34)
    • 1.5.2. Serial port monitor (34)
    • 1.5.3. Fault tracing (36)
    • 1.5.4. Code processing (36)
  • 1.6. Sketch structure (37)
    • 1.6.1. Set-up procedure (37)
    • 1.6.2. Unfinished loop (37)
  • 1.7 Code commentary (38)
  • 1.8 Summary (39)

Chapter 2 Digital inputs and outputs (41)

  • 2.1. Here we go (41)
    • 2.1.1. Use of contact plate (42)
    • 2.1.2. Circuit diagram (42)
    • 2.1.3. Light emitting diodes (44)
    • 2.1.4. Calls (44)
    • 2.1.5. Five diode flashing sketch (44)
    • 2.1.6. Loading and testing (47)
  • 2.2 Acquisition of control (47)
    • 2.2.1. Circuit diagram (47)
    • 2.2.2. Calls (47)
    • 2.2.3. Interference interruptions (49)
    • 2.2.4. Sketch to control the diodes with the button (49)
    • 2.2.5. Loading and testing (52)
    • 2.2.6. Break time (52)
    • 2.2.7. Loading and testing (53)
  • 2.3 The reflex meter (53)
    • 2.3.1. Circuit diagram (53)
    • 2.3.2. Calls (53)
    • 2.3.3. Sketch for measuring the reflex (53)
    • 2.3.4. Loading and testing (56)
  • 2.4. Reflector meter - who's really the fastest? (56)
    • 2.4.1. Sketch for measuring the reflex (57)
    • 2.4.2. Loading and testing (58)
  • 2.5 Summary (58)

Chapter 3 Simple projects: entry and exit (61)

  • 3.1 The time for the analogue world (62)
    • What is the difference between analogue and digital signals? (62)
    • 3.1.2. Reading the signal from the potentiometer (63)
    • 3.1.3. Connecting components (64)
    • 3.1.4. Sketch for reading the potentiometer setting (64)
    • 3.1.5. Loading and testing (66)
  • 3.2 Piezoelectric transducer (67)
    • 3.2.1. Circuit diagram (68)
    • 3.2.2. Calls (69)
    • 3.2.3. Sketch for measuring pulses from piezoelectric transducers (70)
    • 3.2.4. Loading and testing (72)
    • 3.2.5. Circuit with loudspeaker added (72)
    • 3.2.6. Calls (72)
    • 3.2.7. Sound generating sketch (74)
    • 3.2.8. Loading and testing (74)
  • 3.3 Construction of the pentatonic musical keyboard (75)
    • 3.3.1. Circuit diagram (75)
    • 3.3.2. Calls (75)
    • 3.3.3. Sketch supporting the pentatonic keyboard (77)
    • 3.3.4. Loading and testing (78)
  • 3.4 Summary (79)

PART II. HARNESSING ARDUINO TO WORK (81)

Chapter 4 Extension of Arduino (83)

  • 4.1 Increasing Arduino's capabilities through additional programming libraries (84)
  • 4.2 The primary library (84)
  • 4.3 Standard libraries (85)
    • Test-driven design using the ArduinoTestSuite library (85)
    • 4.3.2. Saving values in EEPROM (86)
    • 4.3.3. Saving more data on SD cards (87)
    • 4.3.4. Ethernet network connection (89)
    • 4.3.5. Serial communication using the Firmata protocol (90)
    • 4.3.6. Displaying information using the LiquidCrystal library (91)
    • 4.3.7. Servomechanism control (92)
    • 4.3.8. Stepper motor control (92)
    • 4.3.9. Communication with devices on the SPI bus (93)
    • 4.3.10. Communication via 2-wire bus (95)
    • 4.3.11. Obtaining more serial ports using the SoftwareSerial library (95)
  • 4.4 Libraries made available by users (98)
    • 4.4.1. Installation of a new library (98)
  • 4.5 Extension of Arduino using caps (99)
    • 4.5.1. Popular overlays (99)
    • Trap: will this work with my Arduino? (102)
  • 4.6 Summary (103)

Chapter 5 Arduino in motion (105)

  • 5.1 Speeding with DC motors (106)
    • 5.1.1. Starting and stopping the engine (107)
    • 5.1.2. Sketch to start and stop the small DC motor (108)
    • 5.1.3. Combination of components (108)
    • 5.1.4. Loading and sketch test (110)
  • 5.2 Speed control and engine rotation in the opposite direction (111)
    • 5.2.1. Modulation of the EDD arrives to the rescue (112)
    • 5.2.2. Bridge H for engine control (112)
    • 5.2.3. System L293D (114)
    • 5.2.4. Joining elements (115)
    • 5.2.5. Sketch for control of L293D (116)
    • 5.2.6. Loading and sketch test (117)
    • 5.2.7. Engine speed variation (117)
    • 5.2.8. Loading and sketch test (118)
  • 5.3 Stepper motors: one step at a time (119)
    • 5.3.1. Bipolar and unipolar engines (119)
    • 5.3.2. Joining of components (122)
    • 5.3.3. Stepper motor library functions (123)
    • 5.3.4. Stepper motor control sketch (125)
    • 5.3.5. Loading and sketch test (126)
  • 5.4 Servomechanisms are not so terrible (126)
    • 5.4.1. Servomechanism control (126)
    • 5.4.2. Servomechanism control functions and methods (127)
    • 5.4.3. Sketch for servo control (128)
    • 5.4.4. Joining components (129)
    • 5.4.5. Loading and sketch test (129)
  • 5.5 Great power of the small brushless motor (130)
    • 5.5.1. Why without brushes (130)
    • 5.5.2. Steering (131)
    • 5.5.3. Brushless motor control sketch (132)
    • 5.5.4. Combination of components (134)
    • 5.5.5. Loading and sketch test (134)
    • 5.5.6. Opposite rotation (135)
    • 5.5.7. Brushless motor reversing sketch (135)
    • 5.5.8. Joining components (136)
    • 5.5.9. Loading and sketch test (136)
  • 5.6. Multiple-engine control cap (136)
  • 5.7 Summary (137)

Chapter 6 Detection of objects (139)

  • 6.1 Ultrasonic detection of objects (139)
    • 6.1.1. Selection of the ultrasonic sensor (140)
    • 6.1.2. Three or four wires (141)
    • 6.1.3. Sketches for ultrasonic detection of objects (142)
    • 6.1.4. Joining elements (144)
    • 6.1.5. Loading and sketch test (145)
  • 6.2 Infrared distance measurement (145)
    • 6.2.1. Combination of infrared and ultrasonic sensors (146)
    • 6.2.2. Sharp GP2D12 sensor (146)
    • 6.2.3. Non-linear distance calculation algorithm (146)
    • 6.2.4. Sketch for distance measurement (147)
    • 6.2.5. Joining elements (149)
    • 6.2.6. Loading and sketch test (149)
  • 6.3 Passive infrared motion detection (149)
    • 6.3.1. Use of Parallax sensor (151)
    • 6.3.2. Sketch for infrared motion detection (151)
    • 6.3.3. Joining elements (152)
    • 6.3.4. Loading and sketch test (153)
  • 6.4 Summary (154)

Chapter 7 LCD Displays (155)

  • 7.1 Introduction to LCD displays (156)
    • 7.1.1. Character strings: String and char variables (156)
  • 7.2 Hitachi HD44780 (158) parallel character display
    • 7.2.1. 4-bit or 8-bit display? (159)
    • 7.2.2. Library and functions (159)
    • 7.2.3. Layout diagram (159)
    • 7.2.4. Combining components in 4-bit mode (160)
    • 7.2.5. Hitachi display control sketch HD44780 (162)
    • 7.2.6. Loading and sketch test (163)
  • 7.3 Weather station with a serial LCD display (164)
    • 7.3.1. Serial and parallel displays (164)
    • 7.3.2. SerLCD library and its functions (165)
    • 7.3.3. Maxim DS18B20 (166) temperature sensor
    • 7.3.4. OneWire and DallasTemperature libraries (167)
    • 7.3.5. Layout diagram (167)
    • 7.3.6. Combining all components (167)
    • 7.3.7. Sketch for a meteorological station with LCD display (169)
    • 7.3.8. Loading and sketch test (170)
  • 7.4 Samsung KS0108 (171) graphic display
    • 7.4.1. Library and functions (171)
    • 7.4.2. Circuit diagram (171)
    • 7.4.3. Combining all components (172)
    • 7.4.4. Sketch for drawing on the graphic display (173)
    • 7.4.5. Loading and sketch test (175)
  • 7.5 Summary (176)

Chapter 8 Communication (177)

  • 8.1 Ethernet technology (178)
    • 8.1.1. Ethernet Library (179)
    • 8.1.2. Ethernet overlay with SD card (180)
  • 8.2 The Arduino web server (181)
    • 8.2.1. Server configuration (181)
    • 8.2.2. Web server configuration sketch (182)
    • 8.2.3. Loading and sketch test (184)
    • 8.2.4. Troubleshooting (184)
  • 8.3. Twitter, Twitter, Twitter communication (184)
    • 8.3.1. Twitter and tokens (185)
    • 8.3.2. Libraries and functions (185)
    • 8.3.3. Layout and connection of components (185)
    • 8.3.4. Sketch for sending a tweet after pressing button (186)
    • 8.3.5. Loading and sketch test (187)
  • 8.4 Wi-Fi connectivity (188)
    • 8.4.1. Arduino WiFi overlay (189)
    • 8.4.2. WiFi library and its functions (190)
    • 8.4.3. Body movements and wireless accelerometers (192)
    • 8.4.4. Joining of components (192)
    • 8.4.5. Sketch for Bluetooth communication (193)
    • 8.4.6. Loading and sketch test (196)
  • 8.5 Bluetooth wireless communication (196)
    • 8.5.1. ArduinoBT (196)
    • 8.5.2. Adding a Bluetooth module (198)
    • 8.5.3. Establishing a Bluetooth connection (198)
    • 8.5.4. Sketch for Bluetooth communication (199)
  • 8.6 SPI interface (200)
    • 8.6.1. Library SPI (200)
    • 8.6.2. SPI equipment and digital potentiometers (201)
    • 8.6.3. Layout and connection of the elements (202)
    • 8.6.4. Sketch of the digital LED driver (203)
  • 8.7 Data recording (204)
    • 8.7.1. Types of memory (205)
    • 8.7.2. SD cards and SD library (205)
    • 8.7.3. Sketch recording on SD card sensor data (206)
  • 8.8 Service Xively (207)
    • 8.8.1. Creating an account and downloading an API key (208)
    • 8.8.2. Creating a new data channel (208)
    • 8.8.3. Sketch for recording sensor data in service Xively (209)
    • 8.8.4. Loading and testing the sketch (211)
  • 8.9 Summary (212)

Chapter 9 - Game time (213)

  • 9.1 Nintendo Wii greets you (213)
    • 9.1.1. Wii Nunchuk controller (214)
    • 9.1.2. Connection to the Nunchuk controller (216)
    • 9.1.3. Wii starts talking (218)
    • 9.1.4. Wii tests (226)
  • 9.2 Xbox console market entry (227)
    • 9.2.1. Merger (228)
    • 9.2.2. USB host library (229)
    • 9.2.3. Getting information about the Xbox controller using the USB host overlay (229)
    • 9.2.4. Xbox controller reporting obligation (231)
    • 9.2.5. Start-up time (233)
    • 9.2.6. Code linking (233)
    • 9.2.7. Sketch of Xboxhid.ino (235)
    • 9.2.8. Joining and testing of systems (239)
  • 9.3 Summary (239)

Chapter 10: Integration of Arduino with iOS devices (241)

  • 10.1 Connecting the iOS device to Arduino (243)
    • 10.1.1. Redpark serial cable (243)
    • 10.1.2. Final connection (244)
  • 10.2. iOS code (245)
    • 10.2.1. Creating a single-window application in Xcode (245)
    • 10.2.2. Code creation (250)
  • 10.3. We're engaging Arduino (253)
    • 10.3.1. Sketch for iOS device LED control (253)
    • 10.3.2. Sketch testing (254)
  • 10.4. Let's do something more in Xcode (255)
    • 10.4.1. Adding the Slider light (255)
  • 10.5 The operation of the slider in Arduino (259)
    • 10.5.1. Arduino slide control system (260)
    • 10.5.2. System testing (261)
  • 10.6 Sending data to the iOS device (262)
    • 10.6.1. Encoding in Xcode (262)
    • GP2D12 infrared distance sensor (265)
    • 10.6.3. Test (267)
  • 10.7 Summary (267)

Chapter 11 Electronic gadgets (269)

  • 11.1 Introduction to the LilyPad (270)
    • 11.1.1. LilyPad accessories (271)
    • 11.1.2. Conductive threads and fabrics (272)
  • 11.2 Jacket with switches (274)
  • 11.3 A personal piano (276)
  • 11.4 Arduino Pro Mini (279)
  • 11.5 Smart headphones (280)
  • 11.6 Jacket with compass (282)
  • 11.7 Summary (286)

Chapter 12 Application of overlays (287)

  • 12.1 Basic information on overlays (287)
  • 12.2 Adafruit engine cap (288)
    • 12.2.1. AFMotor library (289)
    • 12.2.2. Application of the stepper motor cover (290)
    • 12.2.3. Use of the DC motor cap (292)
    • 12.2.4. Purchase of a motor cap (294)
  • 12.3 How to build your own cap (295)
    • 12.3.1. Memory (295)
    • 12.3.2. Level switches (296)
    • 12.3.3. SD card holder (296)
    • 12.3.4. Connecting an SD card to an Arduino disc (297)
    • 12.3.5. Preparation of the perforated panel (299)
    • 12.3.6. Overlay test (302)
  • 12.4 Summary (303)

Chapter 13 Integration with software (305)

  • 13.1. Serial communication channel (306)
  • 13.2 Face tracking servo (307)
    • 13.2.1. Installation of the face tracking device (308)
    • 13.2.2. Face tracking code (309)
  • 13.3 Application of Firmata software for equalizer construction (313)
    • 13.3.1. Application Firmata in your application (314)
    • 13.3.2. Sound analysis in Processing environment (315)
    • 13.3.3. Installation of equalizer elements (315)
    • 13.3.4. Equalizer code (316)
  • 13.4 Pure Data application for synthesizer construction (319)
    • 13.4.1. Assembly of synthesizer components (320)
    • 13.4.2. Synthesizer code (320)
  • 13.5 Use of Python to measure temperature (324)
    • 13.5.1. Python serial library (324)
    • 13.5.2. Installation of thermometer components (325)
    • 13.5.3. Temperature monitoring code (326)
  • 13.6 Summary (328)

Appendix A. Installation of the Arduino IDE (329)

  • A.1. Windows (329)
    • A.1.1 Installation of drivers for Arduino board (329)
  • A.2 Mac OS X (332)
  • A.3. Linux (333)

Appendix B. Coding manual (337)

  • B.1 History of the Arduino language (337)
  • B.2 Variables (338)
    • B.2.1. Variable types (339)
    • B.2.2. Tables (340)
    • B.2.3. Character strings (341)
    • B.2.4. Fixed (341)
    • B.2.5. Range of variables (342)
  • B.3 Acquisition of control (343)
    • B.3.1. Instructions if, else, else if (344)
    • B.3.2. Switch-case instructions (346)
    • B.3.3 Logical operators (347)
  • B.4 Looping (348)
    • B.4.1. Loop for (348)
    • B.4.2. Loop while (349)
    • B.4.3. Loop to while (350)
  • B.5 Functions (350)
  • B.6 Summary (351)

Appendix C. Libraries (353)

  • C.1 Anatomy of the library (353)
    • C.1.1. File .h (header) (353)
    • C.1.2. .cpp file (354)
  • C.2 Use of the library (355)
    • C.2.1. Use of library in sketch (355)
    • C.2.2. Library dissemination (356)

Appendix D. List of components (357)

Appendix E. Useful references (361)

Scorch (363)

Book - Author Martin Evans, Joshua Noble, Jordan Hochenbaum
Book - ISBN 978-83-246-6356-9
Book - Binding miękka
Book - Publisher Helion
Package width 0.001 cm
Package height 0.001 cm
Package depth 0.001 cm
Package weight 0.001 kg

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