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LEGO Mindstorms EV3 laboratory. Build, program and experiment - Daniele Benedettelli

Index: KSZ-02974

" The world's most important thing for us is that we're not a person who's not a person...Publisher: Helion.The book introduces the reader to the world of Lego Mindstorms EV3 robots.

LEGO Mindstorms EV3 laboratory. Build, program and experiment - Daniele Benedettelli
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Description

Lego Mindstorms EV3has many new and interesting features that may initially cause you to get lost. And it can take several months to learn how to make the most of the set. If you don't know where to start or want to learn how to use advanced Lego mechanisms, read this book and take advice from an experienced specialist - Danielel Benedetti.

The book introduces the reader to the world of Lego robots. It shows you how to use the available mechanisms - motors, gears and sensors. It teaches how to program plates to create robots that bypass obstacles, walk on two feet and even exhibit autonomous behaviour. Numerous illustrations make constructing a Lego robot never so easy.

As you read, you will build and program five amazing Lego Mindstorms EV3 robots:

  • A hiker- a vehicle that you can modify so that it can follow the line, avoid obstacles, and even clean the floor,
  • Capitoline Goose- a two-legged robot, which can only be programmed to patrol the room with the EV3 block program (you don't need a computer for this!),
  • Superauto- an armored car with four-wheel drive and an ergonomic remote control equipped with two joysticks,
  • Athree-legged walking robot that can record and play back colour-coded command sequences,
  • A tyrannosaurus- a terrifying two-legged robot who can find and catch up with the victim.

A fragment of a book toread online.

Table of contents

Introduction (15)

  • Fun without a computer (15)
  • Who is this book for? (15)
  • What do you need to use this book? (15)
  • EV3 software (15)
  • The layout of this book (16)
  • Website (16)
  • Let's get started! (16)

Comic book: Mechatronics student (17)

  • continued on pages 33, 63, 85, 104, 116, 124, 153, 199, 215, 254, 275, 321, 336, 388, 411, 434

1. your LEGO MINDSTORMS EV3 kit (21)

  • Building without wells (21)
    • With students versus without students: structural differences (21)
  • Calling the elements (22)
    • Beams (23)
      • Straight beams (23)
      • Broken beams (23)
      • Frames (24)
      • Thin beams and ties (24)
    • Switches (24)
      • Pins and pins with axle (24)
    • Cross and round holes (25)
      • Axes and caps (26)
      • Pin connectors, axle connectors and angular connectors (27)
      • Multiplane connectors (27)
    • Gears (28)
    • Wheels, tyres and crawlers (29)
    • Decorative elements (29)
    • Other parts (30)
    • Electronic components (30)
  • Differences between retail EV3 kits and education kits (31)
  • Conclusion (32)

2. we're building the Wanderer (35)

  • Basic module (37)
  • Wanderer on wheels (41)
  • Bumper with touch sensor (43)
  • Hiking with bumper with touch sensor (45)
  • Line follow-up module (46)
  • The wanderer following the line (46)
  • Front infrared sensor (48)
  • Front Infrared Sensor Hiker (49)
  • Wall-hunting module (50)
  • A wanderer following the wall (50)
    • Alternative: Walker with wall or line follower modules (51)
  • Dexter's Hatchet (52)
  • Hiker with a hen (54)
    • Variant 1: Hiker with dust cap and bumper with touch sensor (56)
    • Variant 2: A wanderer following the wall with a henchman (57)
  • Caterpillar wanderer (58)
  • Secret design: the grab module (62)
  • Summary (62)

3. programming (65)

  • Components of each programme (65)
    • Sequences (66)
    • Decisions (66)
    • Loops (66)
  • Programming with the EV3 pad program (67)
  • Your first program for EV3 (67)
  • Block palette (72)
    • Share blocks (72)
      • Block of traffic (72)
      • Large engine block (73)
      • Medium engine block (73)
      • Display block (74)
      • Sound block (74)
      • EV3 status light block (75)
    • Waiting blocks (75)
      • Touch sensor waiting block (75)
      • Reflected light sensor waiting block (75)
      • Color sensor waiting block (75)
      • Push-button standby block EV3 (76)
      • Engine RPM waiting block (76)
      • Waiting time block (76)
      • Infrared sensor waiting block (77)
      • Infrared remote transmitter standby block (77)
  • Loop block (77)
  • Conclusion (78)

4. advanced programming with the EV3 pad program (79)

  • Hiking with bumper with touch sensor (79)
  • We tell the wanderer to follow a geometrically defined route (80)
  • We tell the wanderer to follow the line (80)
    • Using a pad program to follow the line (81)
    • Improving traffic characteristics (81)
  • We tell the wanderer to follow the walls (82)
    • Improving traffic characteristics (83)
  • Conclusion (84)

5. programming EV3 (87)

  • EV3 software settings (87)
  • Software review EV3 (87)
    • Hall (87)
    • Programming interface (88)
    • Equipment card (90)
    • Tool menu (91)
    • Programming pallets (92)
      • Share blocks (92)
      • Programme flow blocks (92)
      • Sensor blocks (92)
      • Data blocks (93)
      • Advanced blocks (93)
      • My blocks (93)
    • Design features (93)
  • Connecting an EV3 pad to your computer (94)
  • Importing the EV3 pad program (95)
    • Analysis of the imported EV3 pad program (96)
    • Editing the imported pad program (96)
    • The pursuit of precision (97)
      • Falling a certain distance (98)
      • Turning by a strictly defined number of degrees (98)
  • Experimenting with blocks of shares (99)
  • Program flow control (101)
    • Switch block (102)
  • Summary (103)

6 Experimenting with the EV3 infrared system (105)

  • Infrared remote transmitter (105)
  • Using an infrared remote transmitter as a remote control (106)
  • Use of sensor blocks and data cables (107)
  • EV3 software functions for program error recovery (108)
  • Elegant data display with text block (109)
  • Understanding of data types (110)
    • Replacement of data type (111)
  • Following the infrared remote transmitter (111)
  • Use of basic arithmetic operations block (114)
  • Summary (115)

7th Mathematics is the foundation of magic! (117)

  • Dealing with measurement error (117)
  • Advanced Mode Arithmetic Operations Block (118)
  • Rounding block (118)
  • Comparison Block (120)
    • Conversion of numerical values into logical values (120)
    • Built-in comparison blocks (120)
  • Fixed block (121)
  • Improving our wall walking program (121)
  • Summary (123)

8 LEGO instructions (127)

  • We reveal the secrets of broken beams (127)
  • Triangles versus rectangles (128)
  • Beam lengthening (131)
  • Strengthening (132)
  • Multi-plane connectors (134)
  • Gearbox repetition (135)
    • Correct gear connection (135)
    • Gearbox design (137)
    • Wheel connections (138)
    • Right angle gearboxes (139)
    • Gearboxes (142)
    • Worm gearbox (143)
    • Conversion of traffic (145)
  • Engine design concepts (147)
    • Average engine with front outlet 1 (147)
    • Average engine with front outlet 2 (148)
    • Medium-sized motor with single side-output (149)
    • Medium motor with double side output (149)
    • Medium motor with single reduced side output (150)
    • Medium-sized motor with gearbox (150)
    • Medium-sized motor with multiple outputs (151)
    • Large motor with horizontal output (152)
    • Large motor gearbox options (152)
  • Summary (152)

9. we are building the Capitoline Goose (155)

  • How's Goose going? (155)
  • Right leg construction (156)
  • Left leg construction (162)
  • Main structure (169)
  • Left foot construction (171)
  • Right foot construction (174)
  • Main structure (176)
  • Rear bracket design (179)
  • Front bracket construction (184)
  • Main structure (185)
  • Neck construction (191)
  • Main structure (195)

10th We are programming the Capitoline Goose (201)

  • The EV3 block programme for the Capitoline Goose (201)
    • Programme (201)
    • How it works (201)
    • Starting the robot and solving problems (202)
  • Import and edit program in EV3 software (203)
    • Copying (203)
    • Programme modification (203)
  • Creating custom blocks with My Block Builder (204)
    • Creating custom blocks with input and output sockets (206)
    • Automatic addition of parameters and output sockets to own blocks (208)
    • Additional configuration of the own block (209)
  • Creation of an advanced programme (209)
    • Own block ResetBody (209)
    • Creating an advanced custom block for your own controlling walk (211)
    • Final programme of the Capitoline Geese (212)
  • Logical operations block (213)
  • Timer block (213)
  • Summary (214)

11. We're building Superauto (217)

  • Main structure (218)
  • Mask design (222)
  • Main structure (225)
  • Car roof structure (239)
  • Main structure (240)
  • Steering equipment design (242)
  • Main structure (244)
  • We're building a pilot (248)
  • Summary (253)

12. we program Superauto (257)

  • Electronic versus mechanical differential (257)
  • Use of variables (258)
  • Application of tables (259)
    • Use of variable block with numeric and logical arrays (259)
    • Using the array operation block (260)
  • Use of multiple frame switch block (260)
  • Performing parallel sequences (multitasking) (261)
  • We build our own blocks (262)
    • Own block ResetSteer (262)
    • Own block Steer (262)
    • Drive own block (263)
    • ReadRemote2 own block (264)
  • Programming the car to avoid obstacles (266)
  • Car programming for remote control (267)
  • Using tables to clean the ReadRemote own block (267)
  • Programming the car to follow the transmitter (269)
    • Sign own block (269)
    • Saturation own block (271)
    • ReadBeacon own block (271)
    • Range block (271)
    • FollowBeacon program (272)
  • Enriching Superaut with a siren (272)
    • Loop interruption block (273)
    • Programme termination block (274)
  • Summary (274)

13. we're building a guard (277)

  • Main structure (278)
  • Right leg construction (282)
  • Main structure (285)
  • Left leg construction (285)
  • Main structure (288)
  • Torture structure (292)
  • Main structure (297)
  • Left arm design (301)
  • Right arm design (302)
  • Main structure (304)
  • Rear cover design (307)
  • Substructure of the centre back cover (309)
  • Rear guard construction (310)
  • Head sub-structure (311)
  • Finalisation of the rear guard (313)
  • Main structure (316)
  • Colour cube construction (318)
  • Summary (320)

14. we program the guard (323)

  • File access block (323)
    • Creating and deleting file and saving data (323)
    • Reading data from file (324)
    • File end detection (324)
  • Drawing block (324)
  • Building own blocks (324)
    • Own block ResetLegs (326)
    • WalkFWD own block (327)
    • Own block Laser (327)
    • Own block Turn (327)
    • PowerDownFX Custom Block (328)
    • WaitButton own block (328)
    • SayColor own block (328)
    • ExeCode own block (329)
    • MakeProgram own block (331)
    • RunProgram own block (331)
    • MakePrgFile own block (332)
    • ParseFile own block (332)
    • RunPrgFile own block (332)
  • Sentry programming for patrolling (333)
  • Programming the Guard with colours during program execution (334)
  • Creating permanent color programs during program execution (334)
  • Summary (335)

15. We're building a Tyrannosaurus (339)

  • Main structure (340)
  • Leg frame construction (343)
  • Main structure (345)
  • Left leg (348)
  • Right leg construction (353)
  • Main structure (358)
  • EV3 pad design (363)
  • Main structure (364)
  • Head and thorax construction (375)
  • Main structure (385)
  • Summary (387)

16. we program Tyrannosaurus (393)

  • Building own blocks for the Wander program (393)
    • Own block Reset (393)
    • Own blocks MoveAbsolute and MoveAbsolute2 (393)
    • Step One (394)
    • Roar own block (394)
    • Own block Chew (394)
    • Own block Look (394)
    • Right-hand block (396)
    • Owner's block Left (396)
    • TurnUntil own block (397)
  • Tyrannosaurus Wandering Programming (397)
  • Designing the behaviour of Tyrannosaurus (397)
  • Finite automatic machine programming (398)
    • General structure (400)
    • Baseline (400)
    • Time variable (400)
    • Passages (400)
    • Sensor events (401)
    • Timer events (401)
    • Events passed through the timer filter (401)
    • Actions (402)
  • Creating custom blocks for the final program (404)
    • Own block Turn (404)
    • ReadBeacon own block (404)
    • Own block INIT (405)
    • IDLE own block (405)
    • HUNGARY Own block (407)
    • SEEK Own block (407)
    • Own block CHASE (408)
  • Programming the behaviour of Tyrannosaurus (408)
  • Summary (410)

A Item list EV3 #31313 (413)

B Differences between sets 31313 LEGO MINDSTORMS EV3 and 45544 LEGO MINDSTORMS Education EV3 Core (421)

  • Electronic devices (421)
  • Software EV3 (421)
  • Transforming your home kit into an Education Core (422)
  • Transforming the Education Core kit into a home kit (426)
  • Transforming the Education Expansion kit into a home kit (431)

Scorch (435)

Book - Author Daniele Benedettelli
Book - ISBN 978-83-246-9579-9
Book - Binding miękka
Book - Publisher Helion
Package width 0.001 cm
Package height 0.001 cm
Package depth 0.001 cm
Package weight 0.001 kg

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