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Joystick

Products: 17
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Thumb Joystick with a button - module with a plate

The module is equipped with a joystick similar to analog devices used for example in PlayStation 2 controllers. It has the possibility of detecting movement in two directions...
Index: MOD-02901
Index: MOD-02901
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Regular price PLN9.67 Price PLN9.67

DFRobot Gravity - Thumb Joystick with a button - module with a plate

The module is equipped with a joystick similar to analog devices used in, for example, in controllers for games. There is the possibility of detecting movement in two...
Index: DFR-11283
Index: DFR-11283
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Regular price PLN19.11 Price PLN19.11

Joystick Shield Kit - SparkFun DEV-09760

Module with a joystick and buttons connected directly to the ports on Arduino. It is supplied with2-axes lever and five buttons. The layout is designed for self-assembly,...
Index: SPF-01702
Index: SPF-01702
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Regular price PLN34.07 Price PLN34.07

Gamepad module - module with joystick and buttons for BBC micro: bit - Waveshare 14593

Extension in the form of the gamepad, allowing you to create a mini console for games based on the BBC Micro:bit. The module has four colored buttons, joystick and buzzer. All...
Index: WSR-11922
Index: WSR-11922
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Regular price PLN40.24 Price PLN40.24

Thumb Joystick Switch 4+1-directions - 10x10x10mm

A small joystick mounted in THT through the hole way - with the six pins with the size of 10 x 10 x 10 mm, 5-directional.
Index: AKS-13642
Index: AKS-13642
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Regular price PLN3.50 Price PLN3.50

Thumb joystick stand - SparkFun BOB-09110

Stand in the form of PCB to facilitate connection of the joystick from the SparkFun.
Index: SPF-01635
Index: SPF-01635
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Regular price PLN6.91 Price PLN6.91

Thumb Joystick

A joystick similar to analog devices used for example in PlayStation 2 controllers. It has the possibility of detecting movement in two directions.
Index: SWT-01942
Index: SWT-01942
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Regular price PLN3.98 Price PLN3.98

Velleman VMA315 - Thumb Joystick with button - 2pcs.

The module is equipped with a joystick similar to analog devices used for example in PlayStation 2 controllers. It has the possibility of detecting movement in two...
Index: VEL-13025
Index: VEL-13025
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Regular price PLN18.62 Price PLN18.62

Thumb Slide Joystick - SparkFun COM-09426

Analog, resistive joystick, differs from others in that that it has the impression of a slide.
Index: SPF-09862
Index: SPF-09862
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Regular price PLN11.30 Price PLN11.30

Grove - Thumb Joystick with a button - module with a plate

The module is equipped with a joystick similar to analog devices used, for example, in game controllers. It has the possibility of detecting movement in two directions and the...
Index: SEE-11357
Index: SEE-11357
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Regular price PLN10.49 Price PLN10.49

Thumb Joystick with button - SparkFun COM-09032

A joystick similar to analog devices used for example in PlayStation 2 controllers. It has the possibility of detecting movement in two directions and the button is activated...
Index: SPF-01634
Index: SPF-01634
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Regular price PLN11.30 Price PLN11.30

Arcade Joystick - SparkFun COM-09182

4-zone, big joystick for arcade games. The device is based on four micro-switches.
Index: SPF-02222
Index: SPF-02222
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Regular price PLN68.21 Price PLN68.21

Rotation sensor, encoder with button - module - Waveshare 9533

Knob in the form of an encoder with a button that allows you to create a simple user interface. The module sends a digital signal on the SIA and SIB pins, depending on the...
Index: WSR-04483
Index: WSR-04483
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Regular price PLN12.11 Price PLN12.11

Thumb Joystick with v2 button - module with a plate - Iduino ST1079

The module is equipped with a joystick similar to analog devices used for example in PlayStation 2 controllers. It has the possibility of detecting movement in two directions...
Index: MOD-04093
Index: MOD-04093
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Regular price PLN5.37 Price PLN5.37

Wireless Joystick Kit - SparkFun KIT-14051

Set with wireless joystick to control the project based on XBee. It offers the possibility to remotely control the robot. Used as alternatives to traditional RC transmitters.
Index: SPF-08218
Index: SPF-08218
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Regular price PLN121.14 Price PLN121.14

Grove - mini track ball - module with a button

Mini track ball allows you to track movements in 360 °. It has a built in button under the ball. Through the use of STM32F103C8T6 and AN48841B systems the module provides a...
Index: SEE-11337
Index: SEE-11337
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Regular price PLN51.14 Price PLN51.14

Grove - module with joystick

Module from Grove series with integrated 5-direction switch - forward, backward, left, right and pushing. In addition, it is able to detect single, double, and long press. It...
Index: SEE-12905
Index: SEE-12905
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Waiting time: approx. 10-30 days
Regular price PLN19.43 Price PLN19.43

How joysticks are built? And how do they work? Step by step explanation

In order to communicate with the computer, the voltage measurement system built into the joystick checks the joystick's deflection in two axes. The first axis is the X axis which represents the stick's left and right deflection. In turn, the Y axis shows the up and down movement of the stick. Thanks to this mechanism, the coordinates of the bar position are known. In a standard joystick, the joystick is integrated with a narrow rod that moves two rotating shafts - one for the X axis and one for the Y axis. But how does the mechanism within the joystick work?

Well, shifting the stick in the Y axis will move the shaft along its axis, and shifting the stick in the X axis will rotate the shaft. Diagonal movement (at an angle greater than 0 ° and less than 90 °) will make both shafts move. In turn, the built-in springs return the joystick to the neutral, starting position. In order to determine the position of the joystick stick, the machine control system will verify the position of each of the shafts using potentiometers (they are connected to the auxiliary supply voltage). Naturally, the voltage at the potentiometers is continuously measured by an analog-to-digital converter. This small component allows the information about the position of the joystick to be processed by a computer. Thanks to all the above processes, it is possible to conveniently control various devices by sending appropriate control signals - to your robot, drone or other machine!

History of joysticks

The first control device that we now call a joystick was invented at the beginning of the 20th century. It was 1909 when engineer Louis Bleriot constructed the airplane stick. Computer sticks spread much later - in the 70s and 80s.

These types of control modules were mounted in console pads and appeared as separate larger joysticks for games. As you can easily guess, the word joystick is a combination of two words - joy and stick. The current devices, however, offer much more possibilities than ordinary toy sticks that were used in antiquity and in the Middle Ages!

Versatile joysticks for embedded systems

The offer of the Botland store includes Joystick modules equipped with electronic switches, equipped with an interface compatible with embedded systems such as Arduino. So, if you want to build an electronic module to be controlled by a joystick, you've come to the right place! Choose the best device from the list above. By going to the card of a particular product, you will check its detailed parameters. Our devices are compatible with the Arduino, Raspberry Pi programmable electronics and more!

What is more, you will also find the Groove series joysticks above, which are very similar to those used on the PlayStation 2. These types of models are much appreciated because the Cartesian coordinates of the joystick stick are tracked by changes in voltage on the two potentiometers. You can also choose mini track ball components made by well-known manufacturer Grove and many other devices that will be useful for building robots or automated electronic projects. Find joysticks that best suit your needs and individual tastes!